Modern Production Graphics · Private beta

    The production OS for creative work.

    Pr0j turns modern Production Graphics — from motion and multi-format campaigns to templated brand content — into durable productions, work items, versions, approvals, and outputs. One source of truth across every tool, format, and delivery.

    SRZA.HERO/SHOTS
    SHOT
    Name
    Type
    Ver
    Formats
    Status
    SRZA.HERO.1000
    Cold open · logo bloom
    EXPL
    V07
    SHIP
    SRZA.HERO.1010
    Product reveal · hero
    EXPL
    V05
    CUTS
    SRZA.HERO.1020
    Feature grid · 3-up
    EXPL
    V03
    CUTS
    SRZA.HERO.1030
    Testimonial · Anna K.
    EXPL
    V02
    PROD
    SRZA.HERO.1040
    Pricing · tiered
    EXPL
    V01
    PREP
    SRZA.HERO.1050
    End card · CTA
    EXPL
    V04
    CUTS
    6 shots · 14 versions · 3 awaiting reviewUpdated 2m ago
    Production addressCurrent versionFormat coverageReview statusApproval historyTool route
    Category

    What are Production Graphics?

    Production Graphics are the repeatable, versioned visual deliverables modern teams ship across formats and channels: motion, social cutdowns, campaign systems, product-launch content, titles, lower thirds, end cards, and templated sequences.

    They are not single files. They are living systems of related work.

    Multi-format brand campaignsMotion systems and hero sequencesSocial cutdowns and versioned contentProduct-launch graphicsTitles, lower thirds, end cardsTemplated and recurring brand content

    The project file can't tell you.

    Open last year's campaign and ask which brand rules applied, which version was approved, what shipped in each format, and why it changed. The answers are scattered across files, folders, review tools, spreadsheets, and memory. Pr0j keeps the production record with the work.

    Software got version control. Design got multiplayer files with history. Film has run on production management for a century. Production Graphics still runs on file names and the memory of whoever has been there longest. That gap has a name: production debt.

    Which version shipped?
    Who approved it?
    What brand was this?
    Where did the file go?

    What Pr0j holds.

    01

    The structure of the production

    02

    The history and status of the work

    03

    The relationship between every version, approval, format, file, and output

    Motion design is one surface of the system. Production Graphics is the broader category.

    01

    Model the production.

    Productions contain related work, versions, formats, statuses, owners, and approvals. Brief, in progress, review, approved, delivered — schedulable, staffable, accountable.

    02

    Give the work an address.

    Every production item receives a durable identity that survives renames, reorganizations, exports, and tool changes. Open the work a year later and it can tell you what it is, who approved it, and why.

    03

    Route every output.

    Send each item through the tool best suited to it — real-time, After Effects, generative, or another production surface — without losing its production history.

    04

    Show everyone the right truth.

    Artists, producers, clients, and agents operate on the same production data through views suited to their roles: the work and its notes, the budgets and timelines, the safe client cut and its approvals.

    How Pr0j works

    From brief to approved outputs.

    One production, moving through the system. Every step keeps its identity, so nothing has to be reconstructed later.

    01
    Brief
    Scope, brand rules, formats, and deadlines captured as data.
    02
    Production
    A container for all related work, owners, and schedule.
    03
    Work items
    Each addressable deliverable — a shot, graphic, cutdown, or layout.
    04
    Versions
    Every iteration kept, compared, and attributed.
    05
    Review
    Notes and approvals attached to the version they belong to.
    06
    Approved outputs
    What actually shipped, in every format required.
    Approved outputs · format coverage and tool route
    16:9Hero master
    After Effects · hero craft
    9:16Vertical cutdown
    AE0N · real-time
    1:1Feed variant
    AE0N · real-time

    A work item (shot) is Pr0j's addressable production unit. It may represent a motion shot, graphic, cutdown, layout, sequence, or templated deliverable. Read the methodology.

    Inside the system

    One hierarchy. One address.

    The model
    BrandWho it is for
    ProjectThe engagement
    ProductionRelated work
    Work itemAddressable unit
    VersionEach iteration
    OutputWhat shipped

    The complete ontology — organizations, business units, personas, and entity codes — lives on the methodology page.

    JANK address
    AE0N.SRZA.EXPL.0010.16x9
    Workspace
    Brand
    Project
    Shot
    Aspect

    The same hierarchy, as an address. Type it anywhere in the system and you're there.

    Six production phases
    KNOWPREPPRODSH0TCUTSSHIP

    Your tools become instruments, not silos.

    Pr0j holds the production logic above the tool layer. AE0N, the real-time engine, handles repeatable work. After Effects handles hero craft. Generative systems can handle prompt-native work. Each tool does what it does best while Pr0j preserves the identity, status, lineage, and approvals of the work.

    “After Effects becomes a plugin.”

    That is the motion-specific version of the idea: After Effects goes from the centre of the universe to the most powerful instrument in the building, called when a work item has earned it. Files become editable outputs of a durable production system — not the only place the production exists.

    When a work item graduates to After Effects, Universe Export packages the production data into a native AE project: editable text and shape layers, hierarchical project panel, addresses preserved as comp names.

    Agent-ready. Human-approved.

    Pr0j speaks MCP so agents can draft production structures, create versions, queue work, and report status against the same data the human team uses. Approval remains with the people responsible for the production.

    MCP-native
    Open standard. Agents operate the production data, under human approval.
    Tool routing
    Real-time, After Effects, or generative — per work item.
    Universe Export
    Round-trip to native AE with structure preserved.

    Who Pr0j is for.

    Creative producers · small studios

    Running systematic, multi-format production and needing the truth to live somewhere better than a folder tree.

    Motion and brand-design teams

    Shipping motion systems, hero sequences, and brand content that has to stay consistent across every format.

    In-house content and campaign teams

    Output has outgrown file names and spreadsheets, and review cycles need to survive personnel changes.

    Agent-enabled production teams

    Building with agents and wanting production workflows legible to humans and machines alike, from day one.

    Common questions

    Production Graphics are the repeatable, versioned visual deliverables modern teams ship across formats and channels: motion, social cutdowns, campaign systems, product-launch content, titles, lower thirds, end cards, and templated sequences. They are not single files. They are living systems of related work.

    No. After Effects stays the most powerful instrument in the building. Pr0j is the layer around it: the production structure, the versions, the approvals, the routing. After Effects is called when a work item needs it, instead of being the place where the entire production secretly lives.

    AE0N is Pr0j's real-time rendering engine. It handles repeatable work — type, lower thirds, cutdowns, templated sequences — previews at full resolution instantly, and outputs every format from one source. Hero craft still routes to After Effects.

    Pr0j models what the work already is: productions made of work items, work items carrying versions, versions carrying status and approvals. If your team already thinks in deliverables and reviews, the structure will feel familiar on day one. The change is where the truth lives, not how you work.

    Pr0j speaks MCP, the open standard that lets agents operate software. An agent can draft production structures, create versions, queue work, and report status against the same data the human team uses. Approval remains with the people responsible for the production.

    Creative producers and small studios, motion and brand-design teams, in-house content and campaign teams, and teams building with agents. Request beta access and tell us what you run; teams are onboarded as the platform hardens.

    Pricing is being set with beta teams during the private beta. It will be published before general availability.

    Status · Live

    In private beta, running real productions.

    Pr0j is developed in daily use on live client work: real deliverables, real deadlines, real reviews. The platform ships to beta teams as it hardens. If your production sounds like the problems above, tell us what you run.

    Tell us what you run.